I can't wait to start a new animation shot as a personnal project. However, I can't help but look to solutions when I have a problem. One of my problems right now is when I work in a scene with too many characters, the FPS gets terrible and it is much harder to animate.
With the little scripting experience I've gain so far, I had an idea recently: What if all the nodes of a selected rig could have a ON - OFF switch. And I don't know how safe it is, but I've been using it for a while and I didn't get any major issues.
What it does: Selects the entire hierarchy of the rig, and every nodes that the node state attribute isn't locked will be edited to either "Waiting" or "Normal".
I will be testing it a little further and will add it to the ressources sections then.