I can't wait to start a new animation shot as a personnal project. However, I can't help but look to solutions when I have a problem. One of my problems right now is when I work in a scene with too many characters, the FPS gets terrible and it is much harder to animate. 

With the little scripting experience I've gain so far, I had an idea recently: What if all the nodes of a selected rig could have a ON - OFF switch. And I don't know how safe it is, but I've been using it for a while and I didn't get any major issues.

What it does: Selects the entire hierarchy of the rig, and every nodes that the node state attribute isn't locked will be edited to either "Waiting" or "Normal".

I will be testing it a little further and will add it to the ressources sections then.

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I gave a few hours on this and I figured out it would be best horizontally, Taking much less space. If I feel the need of having more feature required and it wouldn't fit, I might do a 2nd UI or go back to vertical one.

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At work I have seen some repetitive action I am doing over and over and I have been thinking about it for a while. At home I started doing an animation dockable toolbox with all the features I use. every commands are usualy scattered everywhere in maya or on different scripts on my shelf, and my goal is to gather them all. I am trying to think about Design and user friendly factor and it is kind of cool. Having fun !
WIP:

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Polishing, fun... By polishing I mean adding acting beats and expressivity on top of my animation. I start to like where it is going. For tonight I can still see: Lipsinc, ears, fingers maybe, tie.

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I worked on this shot for a few hours again. Fun time!

Rig is fun and nice, worth the price. I won't be spending as much time as my other shots on it but I'll get something okay. Most likely not a reel shot

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I started this personnal project recently, beta testing upcoming Koala Bob rig from Josh Sobel. His rigs are really nice and really worth the price. They are fun to use, appealing and flexible.

Here is an acting shot I started. Took half a day to do this blocking, and a few other hours to find the audio clip and shoot references. Feels so good to animate "cartoony" characters again !

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This shot was really fun. I had great references so I could follow it really closely. Hands play was fun. One thing I'm proud of of having completed all IAnimate feature workshops in a row, is that I can look at my shot and breakdown everything I learned along the way. Spacing, Timing, acting, appeal tricks ... Lectures weren't always precisely digging into specific topics, but every single one of them has been contributing to an overall understanding of animation. I didn't master animation (obviously), but I have now one big tool box that will allow me to understand animation much more and learn from the tool that awesome mentors gave me.

I've been wanting to try RenderMan for a long time, at first it was confusing but in the end, much easier, faster and more intuitive than any other renderer I've tried:


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Here is a final version for my assignment I did in workshop 7. I think more work would be useful especially on the hands, but I will call this shot finished. I learned a lot from it so I am very satisfied. This workshop I worked on productivity, I found out ways to work faster and discovered a bit more how to feel that a character isn't connected enough to the audio, lack of authenticity. I can't wait to put this in practice on other shots.

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I am now IAnimate alumni :-) It was the biggest challenge I ever did and very happy with my progress. Also, even though it is finished, it allowed me to see what are my actual weaknesses and I will work on them. I am currently finishing both last assignments, which I finished very quickly, nearly 2 weeks for each ones. 

Currently taking a few days off before jumping back on animation. Has a bunch of projects in mind.

I would recommend IAnimate to anybody. I have had amazing mentors, each one of them has different approaches which is much more preferable than learning a single method. Each workshop not only make my animating skill better but fed my passion for it.

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Here is the final version once rendered. I am happy with the result, learned a lot, but I don't think that is the best of me. This workshop has been very teachful. I think it will have make me stronger overall with a bit more of sensitivity over animation, what is good, what is wrong, and what an animator should aim for in their animation to communicate strongly with the audience.

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So after 11 hard weeks this is what I came up with ! I really don't know what to think about it because I've seen it too much. Tal Shwarzman was a great mentor. This workshop allowed me to think a lot about animation, a lot about the differences between realism and credibility again. The thing I am the most happy about this assignment is that I succeeded the challenge. I never had that much animation to do in a short time and never had to animate strong relationship, I hope it is a good shot !

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I know I'm going back in time, but, wanted to do a render for this shot. WS5 was really awesome I learned a lot of stuff, especially spacing: How much it can increase readability as well as giving meaning to the movements. I recommend Jacob Gardner as a mentor his workshop was really clear, had a lot of great lecture about polishing (which in my opinion is the good workshop to dig into polish) and he is passionate and want to make sure you and him are understanding each other and help you as much as he can in consequence.

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Hey, so this is the last version of this shot I'll give for tonight's review. Last review of Workshop 5 with Jacob gardner. This workshop I learned a lot about spacing. Not that it was a main focus of the class but it was the missing piece in my shots. So yeah last review tonight, will probably apply the fixes and then make a render of it.


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I did some fixes according to my last review and did a render to include it to my portfolio. Haven't watch it for a week, I see major parts of it that bothers me. Well got to let it go !  I'm ready for the next assigment


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Here is a small assigment. Just a quick test so we can learn and get quickly feedback on labial. Took 3 hours as being distracted by other things. Was pretty fun

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Hey there! 

Here is my last assigment with Ted Ty. He is an amazing instructor I learned so much from him, Acting isn't something similar to anything I've done before so I've seen a noticeable progression since the first acting I've done. Don't know if I prefer this one or the previous one, but I understood a lot of things. 


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I forgot to post WIP videos of this assignment. I was maybe too much focus on this assigment. I understood a lot of things concerning my common mistakes. In my opinion. Can't wait for next assigment to apply everything I learned :P

Edit: I did a render and I admit I love this shot even more since it is rendered. The background has been done quickly from a free HDRI image. I also found a tutorial on lighting which is really simple and easy to tweak. 

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This is the given shot for Ted Ty's final review. There are a few not he gave me concerning the Shape of the hand at one point and a few notes on labial. I watch some other classes from workshop 5 concerning mouth shapes and will apply these to my next assigments

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Here is my result. Mike (Walling) did its review and I agree with him. He spotted 2 places that are too neutral and break the continuity of the video. I'll do some corrections soons shouldn't be long. I wonder if I should put this assignment in my reel. I Would also try to do a better render. This one was done in a few minutes just to get a quick motion blur on it.

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